

After trying to follow my tutors templet to adapt the 3rd person camera there was a slight glitch. The second image shows that the camera is locked in with the character and focused at 90 degree angle, so in theory the camera should be angled to show the game in 2D. However if you have a look at the first image there is a second character and that kept on happening after changing the blue print. The game thought that there needs to be a second character spawning in the game.
I was getting really confused to why this is happening and I couldn’t figure it out. I knew I was going wrong somewhere and I know I will have to be a detective to find out how to sort this blue-print out.
There was also a funny movement where the camera would shift really quickly every time when the player would move left to right/ right to left, so to my understanding the camera was not fixed to the character and it still had a freedom to move swiftly every time when the character moved right to left/ vice versa. And that brought another dilemma to fix, which made me feel a bit stressed and I knew that this is going to be a challenge that I will have a difficulty to over come with.