I was told to look at a game and look at the game play. The game Fez, has a close resplendence to my ideas for Chubby-Man. The game portrays in 2D and all the other elements, but when the camera angle changes the game player gets to see 3rd dimension of the game, where main platform and sub-platforms changes to show its 3D dynamics. The game very well plays with the perspective of the camera, i.e. depending which side the camera is facing the objects would be close or too far for the character to reach.
This is something I would definitely like to explore where I can understand the cinematic effects of the camera in a game and how it would change the visuals of a game and how our mind would perceive each angles within the game.