

These photos are screen shots of the feedback that were given to me on SurveyMonkey for the game Chubby-Man.
There is a mixture of feedback where, one says there needs to be more texture involved for the Chubby-Man, the props can have real character and a sense that the play a big part so it can resemble the title of the game.
Someone said that the modulus should be the main character so you can play as Chubby-Man, which I agree and it does reflect to my original idea.
It was compared to a Mario game and that i could work with the game to give it a “Mario” kind of look and game play to it.
I have been suggested to you textures on my characters and platforms, which again i would agree to. I really want to get my personal work involved in to my projects and use then as textures for characters, props, platforms and etc.
My tutor has made a very valid point that I should use the 3Ds to render the image so it would flatten the 3D design and use to sketch/ draw over it to enhance the model. I should also work with more platforms so it can give the game to progress even further and looking at character concept and design on 3Ds, and character movement/ interaction on UE4.
I take on bored all of this comments and suggestion to work towards and expand my knowledge on how to create a game that can have different elements to make it whole. i personally like the idea of concept art design, making the characters move and interact in the game, using sound effects and maybe learn how to use physics.