3D modelling and mapping

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I first of all create the card in 3Ds MAX studio, making a 3D polygon model and creating a UVW map of itScreenshot (9)Screenshot (10)

then I had trasfered the UVW map into photoshop to wright down B&F to know which side was the back and front in 3Ds just in-case I had to adjust the map for the card, however I got luck in the first go and I had the front and back of the card in the wright order.

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