
That’s what the card looks like in 3Ds Max studio, unfortunately I didn’t get to the point where I was able to export the model in to unreal and be able to create my house of card and build the tallest tower. However this has game the experience on how to use texture in the correct way and how to create a UVW map so, in the future if I was supposed to make any objects I would know what path I would have to take.