House of Cards

in this 2 day mini project we are going to be concentrating on creating a playing card in 3Ds Max studio, using textures to create the look of the card. getting resources from the internet and using an animation program. We will also be looking into how to make three different maps for the card called, UVW also looking in to texture production: diffuse, specular and normal. These three maps will help us to create our card in unreal.

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