


These three textures are for the floor, wall and ceiling for the room I will be creating in unreal engine. All off these textures were created in photoshop using various tools to achieve the look I wanted. A look of an old forest/ cave look where the trees, ground or the rocky surface is covered in moss or its decaying and dyeing.
We also create 7 blank tiles in photoshop where there are 5 square tiles for the corner piece that I will be modelling in Ue4. A vertical rectangle for the wall and the door frame piece and a horizontal rectangle for the floor that each of the models will have when I am modelling them in Ue4