Prototype Video 2

To prove our concept, Sam has broken/ cut down the image that he had found on google. he has broken the image down to foreground, mid-ground and then the background with few cutouts of the image here and there to give the player a sense that there is multiple layers to explore but, because the the invisible blocks the gamer will have limitation to stay within those parameters to enjoy the scene and the ambient sounds. He has also gave the character a simple shadow so, the gamer would get this experience of the character is actually walking on the ground that Sam has simulated in Ue4.

At the end of the game play Sam shows how each layer has been placed, now if you play the video again you can see that we had a ground to walk on but in actuality there is no ground but just a plain floor that the character is walking on. That is because the way that the camera is face, front view and how the work has been layered it looks like there is a painted ground. Sam has used the illusion of how to place the camera in the right angle to give the gamer a 360 experience.

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