Simple Geometry Character Build

 

In 3D Max studio I started by making two columns that masseurs 180cm, keeping that as my guide line to know how tall my character will be. Then I started by making the character into simple blocks of 3, 3 blocks for the arms, legs, torso and head. it’s like a rough sketch to know where the characters limbs, torso and head would go.

After placing every single block where everything would be placed correctly I used the “edit mesh” tool to extenuate each block to give it a structure and make it look like a “human body.” I also made a second copy of the first character and made few more modification to show how its has progressed from the first character.

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